Although we may still question the practicality of virtual reality (VR) and augmented reality (AR) today, there's no denying that making their development and deployment more accessible—especially on the web—is crucial. This is why Mozilla is dedicated to building a unified framework that gives developers standardized, well-documented tools to better understand and support user choices across mixed reality platforms.
At its core, this initiative aims to bring features to the web that are not only easy to deploy on desktop browsers but also on mobile devices, VR headsets, AR glasses, and any other device capable of supporting mixed reality experiences. While this is a complex challenge, for these technologies to gain widespread adoption, they must become simpler and more seamless to implement.
Mozilla previously collaborated with Google and other companies to develop the WebVR API, which over the past year allowed users to create immersive VR experiences directly in the browser without the need for cumbersome plugins. Now, WebXR—a successor to the WebVR standard—builds upon this foundation by adding robust support for augmented reality. It includes many similar features but also introduces new capabilities essential for AR experiences.
This means that despite differences in how platforms like ARCore, ARKit, or HoloLens implement AR, a common language will emerge that connects key concepts such as object anchoring and spatial awareness. While the work is ongoing, Mozilla remains focused on being compatible and complementary with other companies’ existing efforts—even if Google is no longer a direct partner.
"We’ve had discussions with Google about how to bring AR concepts to the web," said Blair MacIntyre, Mozilla’s chief research scientist. "We’ve received feedback on how WebAR samples have been implemented, and we’re ensuring that JavaScript libraries used in WebXR can run within their applications, allowing developers to test these new technologies using the tools they already know."
The goal isn’t to completely replace WebVR, but the situation is still evolving. If significant changes occur under this new standard, it may one day be inappropriate to call it WebVR. “We believe that developing WebVR while supporting AR is the best long-term outcome,†McIntyre added. “These changes could be minor, keeping the name WebVR, or the industry might decide on a more comprehensive shift, renaming it WebXR—or even WebMR.â€
Beyond developers, users can also test these technologies. The desktop version of Firefox supports WebXR, and there's an app called WebXR Viewer available on the iOS App Store. For most people, however, it’s just a matter of waiting and seeing what the future holds.
You can explore this initiative and see some of the AR and VR experiments powered by it on GitHub. Follow the official WeChat account “VR Platform†for the latest updates from the VR/AR industry.
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