When it comes to immersion in virtual reality, many users find themselves performing actions with just their hands, without any real sense of touch or resistance. Daily interactions, like opening or closing a door, can break the illusion if you don’t feel the object’s resistance. Recently, Gijs Den Butter, co-founder of Senseglove, shared insights on how combining tactile and force feedback can significantly enhance realism in VR experiences.
The idea originated from a graduation project involving rehabilitation gloves. Den Butter and his team realized that the concept of gloves could be adapted for VR. He described his frustration when he had to press a button to pick up an object in VR, which made the experience feel unnatural. This inspired them to develop a more intuitive interaction method, allowing users to physically feel objects in the virtual space.
At this year's CES, users had the chance to try the gloves by pinching various round objects, such as eggs or soft balls. They were asked to clench their fists, feeling tension before the "egg" broke. The experience received positive feedback, with Den Butter admitting, “To be honest, people were impressed.â€
Senseglove currently has 500 pre-order kits available on their website. The DK1 version, expected around July 2018, will include features like pressing buttons, pulling triggers, or using a welder. Den Butter mentioned that the next goal is to make the gloves more compact and user-friendly.
This innovation marks a significant step forward in making VR more immersive and natural. As the technology evolves, we can expect even more realistic interactions in virtual environments.
32" - 98" High Brightness LCD Panel
32" - 98" High Brightness Lcd Panel,Sunlight Readable Lcd Panel,High Brightness Display,Led Back-Lit
Shenzhen Risingstar Outdoor High Light LCD Co., Ltd , http://www.risingstarlcd.com